I like this little guy. Sculpted it today and painted the textures pretty much 90% in blenders texture paint mode. Usually I’d faff around in GIMP with lots of photos, but I was in the mood for some hand painting. I did use a couple of photo textures just as masks for painting over, but mainly it was done just with a regular round brush. As I’d had to do a retopo to recover from blender losing some of the multi-res data (oh the joys of development builds!) I had a nice low res baked mesh anyway, so I thought I’de render it in the Game engine. The image below is pretty much what I was getting in real time with the game engine, just with a litte DoF and bloom added in post.

Click after the jump for a couple of WIP shots.

Here is the high res sculpt (about 2.8M polys):

And a WIP shot of the texturing process:

7 responses to “Frog

  1. Your little frog it’s awesome! All in Blender!!
    What are the specs of your pc, to do the sculpt?

    PD: If i touch the little frog am I going to finish seeing crazy things?

    • Thanks. I’m running on a quad core 2.3GHz, 4G ram, Geforce 9800 GT. Oh and he’s modelled after the common European frog, so probably not the hallucinogenic kind!

  2. I was about to comment about the aliased look esp. on the shadows BUT reading further, I noticed it was rendered with BGE. Whew! This is one sweet piece you got here, Ben! Really impressive.


  3. Thats a very neat little frog you have here. Even more so with only using the BGE !
    It shows what can be done with proper texturing.

    One question regarding your post: You mentioning using photos for masks. Does blender now have masks in texture paint mode ? Or have I misunderstood something here.

    How was your workflow experience with texture painting ? I miss quite a lot features in blenders current implementation like a good brush engine, color palettes ( at least the ones last used), more/better blending modes and not to mention layers 😉

    • Blender does not yet have proper, paintable, editable masks for edit mode, but UV textures can be used to similar effect, albeit not quite so easily. In the project paint buttons panel you’ll find the “stencil” and “clone layer” buttons, which allow you to use different UV layers as masks or cloning sources when painting.

      • Thanks Ben.

        I know the clone and stencil techniques.
        From your post I was under the impression that there might exist a magic, hidden mask feature somewhere in the actual blender svn 🙂

      • Unfortunately not to my knowledge. Though I do believe some of the GSoC stuff is covering that. It’s just a matter of time before it appears in trunk hopefully.

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