Testing out the rig and shapekeys for a face I made.
Originally sculpted in zbrush, retopologised and rigged in blender.
Retopology in blender:
This entry was posted on April 30, 2011 by Ben Simonds. It was filed under Quick Projects and was tagged with Animation, Blender, Face, head, Rig, ZBrush.
Great man, congrats!!!! Did you use bones or shape keys?
April 30, 2011 at 2:38 pm
About 90% shape keys, only the eye tracking and the overall head movement uses bones.
April 30, 2011 at 3:07 pm
Wow, this is very cool !
How long did you spend for creating and setting up all these shape keys.
This looks like an insane amount of work
How many shape keys are used in this rig ?
May 1, 2011 at 1:31 pm
It took a couple of days, though she isn’t finshed yet. She has 48 shapekeys so far, though some are simply mirror duplicates of one another.
May 1, 2011 at 2:34 pm
Very clever and minimal yet very effective rig, Ben! This is simply genius. It’s just so nice to see those shape keys in action and in unison.
Really hoping to see some dialogue shots. Great great work, Ben!
May 2, 2011 at 3:21 am
Thanks. I definitely want to give some dialogue a try.
May 2, 2011 at 10:42 pm
great stuff. idiot question, that frame with all the sliders in the upper right corner, where is that or did you create that?
May 8, 2011 at 5:06 am
I made it using boneshapes. I just made it as a mesh and then assigned it as a shape for the master bone that all the sliders get parented to.
May 8, 2011 at 10:27 am
Very impressive! Quick question for you on your workflow from Zbrush to Blender. I see you retopo in Blender. Could this also be accomplished w/ a Sculptris and Blender combo? If your not familiar w/ Sculptirs, can you give a brief sentence or 2 on you method? Thanks for displaying your work
May 14, 2011 at 2:41 pm
Yeah it would work with sculptris as well. I do bake some maps with ZB, but you can do it in blender too. I basically just import a mid-res obj to do the retopo, and then if you want to bake maps too then import a high res obj to bake from (as high as you can handle in blender on your machine).
May 14, 2011 at 9:24 pm
can you please do a tutorial on that , I really like your technics
August 15, 2011 at 3:14 pm
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My name is Ben Simonds. I'm a 3D artist and one half of Gecko Animation Limited. This blog is a sort of hybrid portfolio site/place where I post tutorials and other stuff.
If you like my work, I’m always interested in hearing about new opportunities. See the contact page for more info.
I also post sculpts at Mountain of Minutes and occasionally do tutorials for BlenderCookie.com.
Very well written, great design, good color print quality, compliments for Blender Master Class @bensimonds :) blender3d.org/e-shop/product… #b3d— Ton Roosendaal (@tonroosendaal) March 5, 2013
Very well written, great design, good color print quality, compliments for Blender Master Class @bensimonds :) blender3d.org/e-shop/product… #b3d
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