If you’ve noticed I’ve been updating the site a bit less frequently of late, this (and busy times at Gecko Animation) is pretty much why. Along with the talented and patient folks at No Starch Press, I’ve been writing a book about creating art with Blender and GIMP. It covers everything from modeling to sculpting, through to textures, materials, lighting and rendering.
The three main projects covered in the book.
The book takes you through three different projects: a gruesome bat monster, a robotic spider, and an overgrown temple deep in the jungle. But this isn’t just a simple step by step tutorial. Whilst you can use the book that way, I chose each of the projects to provide a unique set of challenges, and I use the projects to help explain how to use GIMP and Blender in your own projects. The book is filled with examples from my other works too, as well as detailed descriptions of blenders tools, and guides to getting the most out of Blender and GIMP with your own custom UIs, Brushes and Materials.
Modeling using concept art as reference.
Creating custom sculpt brushes.
Creating node setups for cycles materials.
Compositing final Renders
Plus, the book comes with a DVD containing all of the project files and resources used in creating each of the projects, plus some extra goodies like brushes, mat-cap materials, textures, and sculpting alphas.
Here’s a more detailed breakdown of what’s covered in the book:
- Introductions to Blender and GIMP for new users.
- Working with reference images and concept art in Blender and GIMP.
- Modeling, from blocking out basic forms, to creating complex meshes.
- Sculpting both organic and hard-surface models.
- Retopology to turn complex sculpts into simple models with good topology.
- Creating hair and fur with Blender’s particle systems.
- Baking textures (Ambient Occlusion, Displacement, Normals, Colours) from models.
- Painting textures using both Blender and GIMP.
- Creating materials for Blender Internal and Cycles renderers. Creating materials for BI with the Properties editor, and building up complex cycles shader with the Node editor.
- Lighting, again with both Blender Internal and Cycles renderers.
- Rendering and compositing the final scenes, adding post-processing effects with compositing nodes and adding final touch-ups in GIMP.
The book will be published in February/March. You can pre-order it now from Amazon, the Blender.org Store or from the No Starch Press website. If you order from No Starch, you get a free E-Book edition of the book when you purchase the print edition.
Blender Master Class on the Blender.org Store
Blender Master Class on the No Starch Press store
Blender Master Class on Amazon US
Blender Master Class on Amazon UK
It’s been a big project putting the book together, and I hope it’s resulted in something really useful. So if you’ve enjoyed the tutorials on this site I hope you’ll give it a look.