My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
This is just a quick little video tutorial to test out my new screen recording setup and to show off how to use GIMP’s resynthesize plugin. One thing to note […]
I’ve seen a few new texture sites pop up lately, so I thought I’d compile a list of a few of my favourites for others to look through: CGTextures.com My […]
Something that is really handy to bear in mind when creating a material, is how it would interact with light in the real world. Even if you aren’t interested in […]
GIMP may not have the technical bells and whistles of photoshop, but if you know your way around it, it still gets the job done. The following are a few […]
Something that gives a lot of people trouble when creating characters is implementing convincing subsurface scattering (SSS). Blender’s SSS shader comes with a wealth of options that make it easy […]
After learning so much from last year’s blending life competition, I couldn’t wait to test out what I’d learned since in making my entry this year. It was tremendous fun […]