Some testing with blenders v-ray exporter and Lee Perry Smith’s awesome free head model and textures (link). Just trying to match some lighting from a few movies. I also did […]
Or something like that. Blender and zbrush.
Something that gives a lot of people trouble when creating characters is implementing convincing subsurface scattering (SSS). Blender’s SSS shader comes with a wealth of options that make it easy […]
After learning so much from last year’s blending life competition, I couldn’t wait to test out what I’d learned since in making my entry this year. It was tremendous fun […]