Atmospheric Rendering with OSL
My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
I’ve seen a couple of posts recently on getting more control over HDR based lighting setups, specifically in terms of getting crisper shadows. In particular Reyante Martinez and Greg Zaal […]