My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
I’ve been trying to learn a bit about writing OSL shaders the past couple of days, and I’m finding it pretty interesting. So far I’ve just learned a bit about […]
Just want the blend? Skip to the end. This is something I made for work recently and have since been playing around with. It’s pretty fun, so I thought I’d […]