I created a couple of base meshes recently to give me something to start with when sculpting heads and bodies. I thought I’d make them avaliable. I’ve also included a GLSL matcap […]
The models I made for the CGTalk “Icons of Sci-Fi” HMC. I didn’t actually get around to finishing them on time for the challenge, but they were fun to do. […]
This was a fun little exercise in building a face/head from the ground up. Starting with the skull, then placing the muscles and cartilage, and finally to skin. I learned a lot […]
I’ve been trying to replicate some of the brushes I’ve been using a lot in zbrush in blender, in particular the rake brush, which I find very useful. Here are […]
Sculpting old characters is always fun. Sculpted and textured in zbrush, retopo and rendering in Blender.
Anatomy is a subject dear to my heart, and drawing and modelling anatomical forms is a skill I’m always striving to improve. With that in mind I wanted to write […]
Edit: I’ve updated the .blend download to fix an issue with the rendered matcap images not aliasing correctly when used as matcaps, but to get the most out of the […]