I created a couple of base meshes recently to give me something to start with when sculpting heads and bodies. I thought I’d make them avaliable. I’ve also included a GLSL matcap […]
The models I made for the CGTalk “Icons of Sci-Fi” HMC. I didn’t actually get around to finishing them on time for the challenge, but they were fun to do. […]
This was a fun little exercise in building a face/head from the ground up. Starting with the skull, then placing the muscles and cartilage, and finally to skin. I learned a lot […]
I’ve been trying to replicate some of the brushes I’ve been using a lot in zbrush in blender, in particular the rake brush, which I find very useful. Here are […]
Sculpting old characters is always fun. Sculpted and textured in zbrush, retopo and rendering in Blender.
Anatomy is a subject dear to my heart, and drawing and modelling anatomical forms is a skill I’m always striving to improve. With that in mind I wanted to write […]
Edit: I’ve updated the .blend download to fix an issue with the rendered matcap images not aliasing correctly when used as matcaps, but to get the most out of the […]
With the recent google summer of code project by Jason Wilkins to improve the sculpt tools, there have been some massive improvements to blenders capabilities for organic and even hard surface sculpting. […]