Here are some models I made over the past year, I put together some turntable renders for a little showreel. Most of these are modelled in blender/sculpted in zbrush. The […]
I’ve started doing some anatomy practice based on the idea outlined at the Art of Anatomy forums, to try and improve my anatomy knowledge. The aim is to study each […]
I made this guy for a tutorial on blendercookie.com. The tutorial covers baking textures in blender from a high poly sculpt to a lower resolution mesh for rendering , then […]
Or something like that. Blender and zbrush.
This was my entry for the current CGTalk Harcore Modelling Challenge: Comic Book Masters. The aim was to do a character in the style of a favourite comic book artist, […]
Did this guy over the weekend. Might play around a little more with him, but I thought I’d post it.
Sculpting old characters is always fun. Sculpted and textured in zbrush, retopo and rendering in Blender.
Getting my head around all the brushes and features that zbrush has to offer. It’s a pretty incredible program. I did this one with the aid of some videos by Ryan Kingslien […]
Some practice at écorché style anatomy sculpting with blender 2.5. Rendered in blender internal (though actually the material looks just the same as a GLSL preview, I just wanted nicer antialiasing).
Just another head sculpt. That is all.