Atmospheric Rendering with OSL
My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
Something that gives a lot of people trouble when creating characters is implementing convincing subsurface scattering (SSS). Blender’s SSS shader comes with a wealth of options that make it easy […]