This was a fun little exercise in building a face/head from the ground up. Starting with the skull, then placing the muscles and cartilage, and finally to skin. I learned a lot […]
Or something like that. Blender and zbrush.
Modelling a head in Blender. This video covers me modelling the head poly-by-poly and then doing some low-detail sculpting to fill out the forms. The basic modelling was done in […]
What do I know about lighting after all? After my previous post on setting up a three layer SSS shader, a few people asked for tips on how to light […]
After learning so much from last year’s blending life competition, I couldn’t wait to test out what I’d learned since in making my entry this year. It was tremendous fun […]
Dug up something from late last year that I thought was worth putting up here. The original 3d portrait was for the Blending life competition at BlenderArtists, but I incorporated […]