Atmospheric Rendering with OSL
My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
I’ve been trying to learn a bit about writing OSL shaders the past couple of days, and I’m finding it pretty interesting. So far I’ve just learned a bit about […]