I created a couple of base meshes recently to give me something to start with when sculpting heads and bodies. I thought I’d make them avaliable. I’ve also included a GLSL matcap […]
Testing out the rig and shapekeys for a face I made.
Some testing with blenders v-ray exporter and Lee Perry Smith’s awesome free head model and textures (link). Just trying to match some lighting from a few movies. I also did […]
Just another head sculpt. That is all.