This is a rig I created as a test for the Two Rivers Partnership, a small animation and VFX studio in London I work for. They’ve kindly allowed me to […]
Hair used to be something I really hated having to do in CG, and to this day you’ll see more than a fair share of baldies amongst my works. However […]
Sculpting old characters is always fun. Sculpted and textured in zbrush, retopo and rendering in Blender.
With the recent google summer of code project by Jason Wilkins to improve the sculpt tools, there have been some massive improvements to blenders capabilities for organic and even hard surface sculpting. […]