“I seem to be having tremendous difficulty with my lifestyle.”
The models I made for the CGTalk “Icons of Sci-Fi” HMC. I didn’t actually get around to finishing them on time for the challenge, but they were fun to do. […]
The models I made for the CGTalk “Icons of Sci-Fi” HMC. I didn’t actually get around to finishing them on time for the challenge, but they were fun to do. […]
Just a little WIP render from my current CGTalk hardcore modelling challenge entry. I’m doing Marvin and Arthur from the Hitchhikers Guide to the Galaxy (movie).
The most recent release of blender has some really nice new tools and options for getting nice hair. I’ve been playing around with creating hair particle systems, particularly trying to […]
This was a fun little exercise in building a face/head from the ground up. Starting with the skull, then placing the muscles and cartilage, and finally to skin. I learned a lot […]
Or something like that. Blender and zbrush.
Did this guy over the weekend. Might play around a little more with him, but I thought I’d post it.
Sculpting old characters is always fun. Sculpted and textured in zbrush, retopo and rendering in Blender.
Getting my head around all the brushes and features that zbrush has to offer. It’s a pretty incredible program. I did this one with the aid of some videos by Ryan Kingslien […]
It seemed a fitting name for him. This was a project I worked on just for fun, that I recorded as a timelapse. I thought I’d put together a post […]
Some practice at écorché style anatomy sculpting with blender 2.5. Rendered in blender internal (though actually the material looks just the same as a GLSL preview, I just wanted nicer antialiasing).