Sculpted in ZBrush and rendered in blender. Just a rough sculpt but I liked the look of him.
Testing out the rig and shapekeys for a face I made.
Some testing with blenders v-ray exporter and Lee Perry Smith’s awesome free head model and textures (link). Just trying to match some lighting from a few movies. I also did […]
The models I made for the CGTalk “Icons of Sci-Fi” HMC. I didn’t actually get around to finishing them on time for the challenge, but they were fun to do. […]
Just a little WIP render from my current CGTalk hardcore modelling challenge entry. I’m doing Marvin and Arthur from the Hitchhikers Guide to the Galaxy (movie).
The most recent release of blender has some really nice new tools and options for getting nice hair. I’ve been playing around with creating hair particle systems, particularly trying to […]
This was a fun little exercise in building a face/head from the ground up. Starting with the skull, then placing the muscles and cartilage, and finally to skin. I learned a lot […]