My latest experiment into OSL shading is focused on implementing a sky shading model similar to cycles’ existing sky textures, but with control over the viewer’s altitude.
I’ve been trying to learn a bit about writing OSL shaders the past couple of days, and I’m finding it pretty interesting. So far I’ve just learned a bit about […]
This fella was just a very quick little model I made for a larger project, but I kinda liked him and wanted to share him, so I stuck him […]
Click the image above for full size, then try and look through it. If you’ve still confused I’m not surprised, there’s a bit of a knack to it. Yesterday, I […]
Not much to look at is it? But it was an interesting experiment. The idea was to push cycle’s physical realism to the absurd extreme of building a pinhole camera […]
I’ve been experimenting more with cycles lately, and one thing I’m really impressed with already is the speed with which it handles instanced objects. I thought I’d share some silly […]
I’ve started doing some anatomy practice based on the idea outlined at the Art of Anatomy forums, to try and improve my anatomy knowledge. The aim is to study each […]