We’ve been busy updating the Gecko Animation site at work lately, and we decided to get rid of some older content on there. Whilst this tutorial by @Laxy doesn’t really fit on the Gecko site anymore, it’s still a cool resource, so I said I’d put it up here. It’s slightly older but the principles of animation don’t really change, so it should still be of intrest!
Testing out the rig and shapekeys for a face I made.
This is a rig I created as a test for the Two Rivers Partnership, a small animation and VFX studio in London I work for. They’ve kindly allowed me to release the rig to the blender community.
You can download the rig here.