Last week I did a live webcast presentation for O’Reilly, where I talked about tips and tricks for creating cycles node materials. I covered different ways of working with node groups, tips for using vertex paint in your materials, as well as how the Light Paths node works and how it can be used for creating different kinds of glass shaders. I also had a nice Q&A with the live audience at the end.
Last Friday Jonathan and I did a talk and a workshop at Campus Party Europe, a tech/hacking/gaming convention with around five thousand attendees, held at the O2 here in London. Keynote speakers at past Campus Party conferences have included Buzz Aldrin, Al Gore, and Sir Tim Berners-Lee – okay, we were obviously on one of the smaller stages, but it was very cool to be asked to come and present all the same. We gave a talk on Blender’s modelling tools in the morning followed by a workshop on sculpting and texturing with Blender in the afternoon.
The talk was recorded and live-streamed over YouTube; you can watch it below.
The workshop was great fun, it was really nice to see people getting to grips with blender, some of them for the first time. After I’d spent a little while confusing people with GLSL materials and texture coordinates, we mainly looked at sculpting on a basemesh of a simple character. People seemed to particularly like the new dynamic topology tools, which were quickly used to add horns, tails, tentacles and other appendages to our character!