Abandoned Power Station
Hmm, maybe it was a power station, maybe a factory or a warehouse. All we know now is it’s falling apart. A project I began a long time ago, which has been gathering dust on my hard drive, so I thought I’d post it up. At some point in the future I might resurrect it in its originally intended animated form, but for now here are some stills.
All the modelling was done in blender 2.49, with some sculpting and texturing in blender 2.5. Most of the texturing was done in GIMP, with a whole bunch of textures from CGTextures.com. Rendering was done in V-Ray, thanks to Andrey Izrantsev’s fantastic blender 2.49 to vray exporter (though the newer 2.5 version is even better). Compositing was done in blender 2.5.
Click images for full size (1920×1080) versions.
Alternatively if you want to see them all nice and large you can view them on flickr.
Go Go Gadget
This was my entry for the current CGTalk Harcore Modelling Challenge: Comic Book Masters. The aim was to do a character in the style of a favourite comic book artist, and I decided on doing Inspector Gadget in the style of the fantastic Jamie Hewlett, of Gorillaz and Tank Girl fame. Anyway here it is, along with some WIP/making of stuff after the jump.
Blending Life 2010
After learning so much from last year’s blending life competition, I couldn’t wait to test out what I’d learned since in making my entry this year. It was tremendous fun to do and I had great feedback from the BlenderArtists community as I went along. Anyway, I thought that as the competition still has a few weeks left I’d do a bit of a making of/tutorial type blog post along with the final image, to hopefully give some tips to those still working on similar projects. More after the jump.
iRis AG Released!
So for the past few months I have been working for Rogue Pirate Ninja interactive on a game for the iPhone called iRis. The game is a 3D tile matching game much like Columns or Tetris, with the cool twist that instead of moving the falling block as it descends, you rotate the rest of the world underneath it. It’s pretty darn fun and we’re all rather proud to have made it. So without further ado here’s the trailer:
So what are you waiting for? It’s only $2 on the iPhone App Store, so Go buy it!
Anyway, I thought I’d write up a post about what it’s been like working on the game. More after the jump…
Family Crest
For my fathers birthday this year I created a model of my family crest and had it printed in 3D by Shapeways. The final model arrived the other day and I’m pretty pleased with how it looks. Unfortunately I only have a point and shoot camera with fairly limited macro capabilities, so the photos don’t look that great, but I include a Vray render to show the details too.


Modelling Timelapse – Belle 2.0
A while ago I had a project to create a steam punk style android in Blender. I’ve decided to revisit the idea with an oriental twist, and thought I’d share the process. (more…)
One Model, 15 Expressions
I participated in the current CGSoc Hardcore Modelling Challenge, in which the aim was to create a single model and then create 15 different expressions on that model. I used Rowan Atkinson as a reference, and whilst the resulting likeness isn’t 100%, I’m happy with the range of expressions in the results.


And here is a video of the model morphing between the expressions (Click to visit vimeo for correct aspect ratio and larger size):
HMS Victory




Finally got out a decent rendered turntable of my HMS victory model, so here it is:
This was a major project of mine. I worked on it for a couple of months on and off in all. There is a WIP thread over at blenderArtists.org on it’s progress. There’s also an OpenGL rendered flythrough tour, showing a bit more detail.
In addition I produced a short tutorial on making ships in blender. See the pages link above labelled HMS Victory model tutorial, or click here.
The Duke
Dug up something from late last year that I thought was worth putting up here. The original 3d portrait was for the Blending life competition at BlenderArtists, but I incorporated that into a sort of mixed media thing that was really fun to do.

Full size version here: DeviantArt
Here are the original renders:

























